![]() As soon as I unlocked the Necromancer, I focused on building up shields and regen so that I’d never had to worry about health, and with my skeletons absorbing all the hits for me, I felt nigh unstoppable. This class doesn’t attack enemies directly and instead summons hordes of skeletons to do the dirty work for them. My favorite class has to be the Necromancer, though. The Warrior is tanky and is great at countering enemies and using Vampirism to regenerate HP, while the Rogue focuses on attack speed and evasion to take down enemies quickly. Ratwolves aren’t so threatening that you need the security of the Blood Grove to deal with them, but if you have a Vampire’s Mansion and a Ransacked Village within the Blood Grove’s AoE, suddenly those large mob fights become much easier to handle.Īs if the card placement strategy wasn’t in-depth enough already in Loop Hero, there are also three different classes to play around with, and all three offer up vastly different play styles. When you put down a Grove card, you can also put down the Blood Grove card adjacent to it, which causes all enemies to instantly die when they fall below 15%. Groves will reward you with wood whenever you pass through them, but will spawn a ratwolf each day. Going beyond that, just placing down beneficial cards will fill up a boss meter that spawns a terrifying boss enemy once the meter’s maxed out, and if you’re just fighting green slimes, you’ll never be powerful enough to beat the boss.īy placing down enemy cards, yes the enemies are a little tougher, but you also get better drops from them, which make the hero even more powerful and well-equipped to beat the boss and progress.Īs expected from any good deck-building game, there’s so much strategy that goes into card placement as well. This sounds counter-intuitive after all, why would you want to spawn tougher enemies to make things harder on yourself? The answer is, slimes are the trashiest enemies in the game and don’t drop a lot of good gear, and as you complete more loops, enemies level up and get tougher. You also have enemy cards, which spawn new types of enemies along the loop each day. These cards can provide benefits, such as Meadows allowing you to restore a set amount of HP with each passing day, or Rocks and Mountains that increase your max HP. Along the way, you’ll fight slimes, which have the chance to drop gear and resource cards for you.Ĭards make up one important half of the game at any point in time, you can pause the loop to study your cards, then place them down on the map whether it’s to the side or along the loop itself. The hero starts at camp, then begins walking around the road until they return to camp, and then the loop starts again. Map layouts are procedurally generated with each expedition, but the road always forms a closed loop. Loop hero encyclopedia upgrade#The main gameplay loop (ha) centers around you sending out your hero on a journey to fight enemies and gather resources to upgrade your campsite. Part deck-building strategy game, part rogue-lite RPG, there’s nothing quite like Loop Hero. There is only the endless cycle of death and combat, with no clear way out. The idea of sending a player character out into a terrifying world filled with monstrosities with no way to affect what goes on in a battle is frightening but ultimately serves as the main conceit in Steam’s latest indie hit. The idea for Loop Hero came about when studio Four Quarters thought about whether it could still make an interesting game by taking away control from the player. ![]()
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