Each target possesses magic resistance, which lessens the effect of magic spells. Certain characters can have affinities to an element: for example, a Fire magic spell from a fire-based character will cause more damage than a wind-based character casting it. Characters with higher magic power will deal more damage than the same spell cast by someone with a lower magic power. Some games have Summon Magic, in which the character calls another entity to perform the actual magic, which serves in either offensive or defensive capacity.Įach magic caster possesses a level of magic power, which affects the damage of a given spell. Examples include spells that affect the status of the target, such as Sleep or Haste. Non-elemental spells are not associated with an element. Sometimes two other elements, Holy (aka Light) and Dark (aka Shadow) are added. For instance, Lightning is sometimes referred to as Thunder. The number and names of the elemental spells vary from game to game. Elemental magic is associated with a particular element of nature, such as Fire, Ice, Lightning, Water, Wind, and Earth. Spells can also be divided into elemental spells and non-elemental spells. For example, the indirect spell Haste would be a part of a Time Mage's spell compendium in one game, and in a different game it would be a White Magic spell. The indirect spells are divided into different categories depending on the individual game. An elemental spell cast against an enemy that absorbs that element will actually cure the target rather than harm it. For example, the White Magic spell Holy deals a large amount of Holy elemental damage to a target, and the White spell Cure (which is normally a restorative spell) inflicts damage on undead monsters. The offensive / defensive distinctions between Black and White Magic are not always clear. Within the boundaries of the series, offensive spells are generally classified as Black Magic, and restorative spells are generally classified as White Magic. Also, by casting an offensive spell against an ally with the reflect status, the spell bounces off the ally onto an enemy as a method of circumvent the enemy's own reflect status. For example, casting cure (or life) on an undead enemy causes damage. There are a number of reasons for casting spells at the non-default group. Confuse, Slow, Berserk) constitute the vague "other" category and contains spells that cause and cure status effects, affect speed of an opponent, modify a target's statistics, raise or dispel magical barriers and various other results depending on the game.īy default, offensive and negative indirect spells target enemies, while restorative and supportive indirect spells target party members, although in some games, it is possible to cast restorative spells against the enemy, or cast offensive spells against a party member. In games where the player can automatically sort their order of spells (such as Final Fantasy VII, and Final Fantasy VIII) the three types of magic are labeled as "Attack," "Restore" and "Indirect." Offensive and restorative usually affect the HP and/or MP of the target based on their magic resistance, and possibly their resistance to a given element. Magic spells are divided into offensive, restorative and indirect categories.
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